"Sleep No More", photo by Alick Crossley

On Wednesday night, I made my way to West 27th Street to be a guest at the fictional McKittrick Hotel, home to Sleep No More, the immersive, site-specific experience from British theater company Punchdrunk.  To call this superb production a voyeuristic undertaking is not entirely accurate.  Though the format of the performance allows for the audience to wander freely throughout the five stories of the hotel (which is actually three warehouses) and get as close as they dare to the characters that portray scenes from Macbeth, Sleep No More is more than an exercise in voyeurism, which would be giving the audience all of the credit.  Rather, it’s a seduction.  The McKittrick and everything inside – the performers, detailed set design, music, and choreography – sucks you into its mysterious, freakish world, and it’s impossible to resist. Fortunately, there are no trespassers, only guests, at this hotel. The characters want to share their harrowing tale with you, so you’d be foolish not to watch closely.

After the other guests and I checked our belongings and walked through a dark, curtained hallway, we arrived in a 1930s bar with friendly hosts and pleasant music.  Packed into an elevator, we were instructed to put on carnival-like masks and follow the hotel’s two rules: do not speak and do not remove your mask at any time. I broke the latter rule (or rather, a character broke it for me), but more on that later.

Released to explore the hotel’s five floors on our own, there was an immediate sense of urgency to find the action.  The subtlest noise or movement led to a frenzy of running as masked audience members chased whatever it was they saw or heard up and down stairs or through a narrow corridor.  Following the pack was exciting, but staying behind was equally rewarding – especially by taking in the brilliant set design by Felix Barrett, Livi Vaughan, and Beatrice Minns.  Even in dim lighting, the detail in every room (supposedly there are more than 100) was remarkable.  Hand-written letters, taxidermy, locks of hair, diaries filled with dark secrets, jars of sweets (which some people chose to eat), and creepy dolls were just some of the items throughout the hotel.  Each room even has a distinct smell.  Some were musty, others sweet and floral.

A scene from "Sleep No More", photo by Sara Krulwich/The New York Times

Encounters with the performers were unpredictable.  In bedrooms, a ballroom, on a pool table, in a dining room, or in a closet (all with eerie, fitting sound designs by Stephen Dobbie), characters including the Macbeths, Macduff and his pregnant wife, servants, and witches undressed, muttered maniacally to nobody in particular, lunged at each other in battle, or danced wildly under strobe lights (with smart, contact improvisation-inspired choreography by Maxine Doyle).  They were aggressive, distraught, fragile, and sensual.  Witnessing their mostly wordless stories unfold in fragments was dream-like: the details were hazy, and I felt a bit out of place, but still desperate to know what happens next.

Regarding the second rule, the one that I broke – do not remove your mask at any time – I had every intention of following it.  In fact, wearing a mask only heightened the voyeuristic pleasure of the experience (“We can see you, but you can’t see us!”)  But while wandering through a wide hallway, a slightly ragged, melancholy gentleman in a vest grabbed me by the wrist, pulled me into a room with him, and bolted the door.  My initial fear wore off as I learned – without any words exchanged – a bit more about this man, who owned a shop with precious stones and many curious potions.  Aside from sharing that he removed my mask and thus broke the McKittrick’s rules, I won’t reveal the details.  But I found myself gravitating back to him later in the performance to learn more about his story and heartbreak.

The cluttered apothecary in "Sleep No More", photo by Sara Krulwich/The New York Times

In spite of the incessant thrill of chasing characters and watching bizarre events unfold in the most unusual of places, there were moments of frustration, like when I got lost in a maze of a forest with only a few other masked people around (note: if you have a poor sense of direction, as I do, you’ll most likely end up lost several times throughout the performance). Punchdrunk empowers audiences by giving them almost total freedom, but the downside of choosing your own path in the McKittrick is that you’re on your own. If you can’t find your way, or become bored by your surroundings, nobody is there to guide you elsewhere.

Sharing how my experience concluded at the McKittrick would spoil the fun (or rather, the shock) for anyone planning to see Sleep No More, but suffice it to say that I was entirely disoriented after leaving the 1930s and returning to West 27th Street in present day.  What happened in the hotel felt worlds away, and as with any eventful, puzzling dream, I’m still trying to put the pieces together.

Sleep No More continues through November 5th at the McKittrick Hotel, 530 West 27th Street in Manhattan.

While doing some research I came across this riveting rehearsal footage of Beijing Dance Theater‘s Haze, choreographed by Wang Yuanyuan, with music by Henryk Gorecki and Biosphere.  If you’re in the New York area, you can see the company perform Haze at BAM’s Next Wave Festival this fall.

Guests playing Copenhagen Game Collective's B.U.T.T.O.N (Brutally Unfair Tactics Totally OK Now) at MoMA's PopRally on July 27, 2011

On Wednesday night, MoMA’s PopRally transformed the museum into an interactive video game party.  All games featured in the sold out event, called Arcade, were selected by Kill Screen and inspired by MoMA’s newest exhibit, Talk to Me: Design and Communication between People and Objects.

In addition to allowing visitors to walk through the exhibit – which is dizzying in size and includes some mind-boggling projects, all with QR codes and interactive features – the event displayed large-scale video games on several floors and in the Sculpture Garden.  One of the games, Limbo, created by the Danish independent game studio Playdead, was hauntingly beautiful, described in the program as creating a world that is “reminiscent of both a Tim Burton fantasy and Ed Ruscha’s work from the 1990s.”  Watch Limbo’s trailer below, and head to MoMA to see Talk to Me, on display through November 7th.  Make sure to bring your smartphone to take advantage of all of the exhibit’s interactive features.  As the New York Times review put it, Talk to Me is “made for the texting, tweeting, social-networking, app-downloading, smartphone-wielding museum goer.”

My friend Allison just re-shared a video that we both first watched a few years ago.  No matter how many times I view this, I’m struck by its haunting beauty.  With angular choreography by Edouard Lock, evocative music by David Lang, and the mind-boggling speed and precision of dancers from La La La Human Steps, “Amelia” (2003) is spare, startling, and definitely deserving of more than one viewing.

"the transfinite", photo by Melanie Einzig

Last Saturday I visited the Park Avenue Armory to see the transfinite, a large-scale digital installation and sonic landscape designed by Japanese artist and electronic composer Ryoji Ikeda.  the transfinite is stunning in size, mind boggling in its attempt to reveal the purity of a subject that fascinates some and is endlessly frustrating for others: mathematics.

In a statement by Ikeda, he said, “To me, the purest beauty is the world of mathematics.  Its perfect assemblage of numbers, magnitudes and forms persist, independent of us…This project explores the transfinite (the infinite that is quantitative and ordered) intersection that lies between polarizations – the beautiful and the sublime; music and mathematics; performance and installation; composer and visual artist; black and white; Os and Is.”

Using data as the subject of his composition, Ikeda’s three-part installation creates an immersive experience – both visually and aurally.  One side, called “test pattern” looks like a giant opened laptop with a stream of seemingly chaotic black and white material running across the screen, accompanied by the sound of blips.  Viewers take off their shoes and can walk, sit, or stand anywhere on the floor.  “test pattern” is both dynamic and dizzying, but what at first feels random is clearly much more.   The patterns we see and sounds we hear are making sense of Ikeda’s data.  There’s a rhythmic feeling to the sound, while the screen movement feels choreographed in spite of initially looking disorderly.

The back side of "the transfinite", photo by James Ewing

Walking around to the back of the installation, viewers are faced with a column of small, high-definition screens (called “data.scan”) that show streams of data, also visible on the larger screen (called “data.tron”).  This back side reveals the mathematical order that feeds the front side.  Only after seeing all the three parts did the installation start to cohere for me, and the orchestration start to make sense.  the transfinite challenges viewers to understand data as an abstract experience – one that can be both seen and heard.  It’s a struggle, and often beyond comprehension.  But the beauty of the installation is its ability to reflect and explore the polarizations that Ikeda mentioned in his statement.  the transfinite is both art and math, exhibit and live performance, planned orchestration but also interactive and highly personal.  Data can be pretty black and white, but no two viewers will interpret the transfinite in quite the same way.

the transfinite continues at the Park Avenue Amory through June 11th.

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